@startuml
sprite $speakap [48x48/16] {
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000000000000000000000012200000000000000000000000
00000000000000000049CFFFFFFC84000000000000000000
00000000000000018EFFFFFFFFFFFFE70000000000000000
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00000004FFFFFFFF90000000000006FFFFFFFFFD00000000
00000000BFFFFFFFFC40000000019FFFFFFFFFF400000000
000000001FFFFFFFFFFC843346AFFFFFFFFFFF9000000000
0000000004FFFFFFFFFFFFFFFFFFFFFFFFFFFC0000000000
00000000006FFFFFFFFFFFFFFFFFFFFFFFFFD10000000000
000000000006FFFFFFFFFFFFFFFFFFFFFFFE100000000000
0000000000004EFFFFFFFFFFFFFFFFFFFFFE100000000000
00000000000001BFFFFFFFFFFFFFFFFFFFFFE40000000000
0000000000000004CFFFFFFFFFFFFFFFFFFFFF9000000000
000000000000000004BFFFFFFFFFFFFFFFFFFFFA00000000
000000000000000000016ADFFFFFFFFFFFFFD83000000000
00000000000000000000000036789A987630000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_SPEAKAP(_alias) ENTITY(rectangle,black,speakap,_alias,FA5 SPEAKAP)
!define FA5_SPEAKAP(_alias, _label) ENTITY(rectangle,black,speakap,_label, _alias,FA5 SPEAKAP)
!define FA5_SPEAKAP(_alias, _label, _shape) ENTITY(_shape,black,speakap,_label, _alias,FA5 SPEAKAP)
!define FA5_SPEAKAP(_alias, _label, _shape, _color) ENTITY(_shape,_color,speakap,_label, _alias,FA5 SPEAKAP)
skinparam folderBackgroundColor<<FA5 SPEAKAP>> White
@enduml